SOUND FOR EXHIBITIONS

Immersive and interactive sound is a tool increasingly used in exhibitions and museums to enhance the visitor experience and create a more immersive and emotional environment.

One of the main advantages of immersive sound is its ability to create a three-dimensional sound environment, which means that visitors can hear sounds from any direction, even from above or below them. This can be particularly effective in exhibits aimed at recreating a natural or historical environment, such as a rainforest or a battlefield. This type of technology allows visitors to immerse themselves in a multisensory experience that combines visuals and sounds.
 
With immersive and interactive sound, visitors can have real-time influence over the sound and music. This can be particularly useful in interactive exhibits or experiences that require an auditory response.

Al tratarse de sonido inmersivo e interactivo los visitantes pueden influir en el sonido y la música en tiempo real. Esto puede ser especialmente útil en exhibiciones interactivas o experiencias que requieren una respuesta auditiva.

These types of installations offer a wide range of possibilities to enhance the visitor experience in exhibitions and museums. From creating three-dimensional environments to establishing emotional atmospheres, sound technology can be used in many ways to help visitors connect more deeply with the history and content presented in an exhibition setting.

Practical example of use:

  • Exhibition area:
    • Museum of the canning industry of a coastal village.
    • Rectangular space of approximately 20m x 30m.
    • The exhibition consists of machines and tools used in the early days of the canning industry, arranged around the exhibition area and accompanied by explanatory panels.
  • Sound system:
    • A system of 6 loudspeakers is distributed throughout the exhibition area and connected to the sound matrix.
    • Buttons are provided on some machines and proximity or motion sensors on other machines or utensils, connected to the sound matrix.
  • Sound Design
    • A surround atmosphere of a late 19th century canning industry is created with sounds typical of this type of space and of the locality and surrounding areas: sounds of fish loading, transport, the sea and people, among others.
    • By pressing buttons or sensors placed throughout the exhibition, the user will trigger sounds positioned within the 3D sound space. For example, they can activate the sound of a specific machine, and thanks to the arrangement of speakers and the spatialization of sound design, the machine will be heard in its corresponding location, providing a sense of presence and immersion.

 

   Sound design for:

  • History museums
  • Ethnographic museums
  • Natural museums
  • Industrial museums
  • Experimental exhibition spaces
  • House-Museums
  • Any exhibition and museum space

   Sound system and equipment:

  • Surround sound system with a number of speakers and arrangement to match the space, technically positioned to also offer object-based 3D sound
  • Presence and motion sensors
  • Selectors
  • Buttons and joysticks
  • Contact microphones